#ifndef __WATER_PLANT_BLOCK_H__
#define __WATER_PLANT_BLOCK_H__

#include "WaterBlock.h"

namespace PocketSurvival
{
    class WaterPlantBlock : public WaterBlock
    {
    public:
        WaterPlantBlock();
        virtual BlockPlacementData getPlacementValue(ComponentMiner *componentMiner, int32_t value, const TerrainRaycastResult &raycastResult) override; 

    };

} // namespace PocketSurvival


#endif
